Start with Invo

Payments and cross-game currency for video games

Invo carries premium currency across connected games and platforms
Watch how Invo works ~5 min

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Invo is the payment platform built for video games. Sell virtual currency by card, let players carry it between games, and get paid out to your bank. Merchant of Record is available, so Invo can be the seller and handle the tax. Developers set the rules. Creators monetize mods and UGC, with earnings portable across the network.

Invo has been named best tech product by one of the industry leading companies.

Best
Tech Award

Patented
Technology

No
Competition

Every member's journey is different, so individual results may vary. Awards and recognition reflect the standards of the organizations that grant them.

How it works

Sell currency, connect your games, get paid.

How it works

Sell currency, connect your games, get paid.

01

Add Invo to your game

Drop in Invo's API or SDK. One integration adds card checkout, cross-game currency, and payouts to your existing economy in days, not quarters.

02

Sell currency, carry it across games

Players buy your currency by card on Invo's hosted checkout, then spend it in your game or carry it to any connected game. Players keep what they've built, and you keep them coming back.

03

Settlement runs in the background

Every sale and transfer is recorded and settled through Invo's ledger. Your share lands in your balance and is paid out to your bank on schedule, with clean, real-time reconciliation you can actually audit.

04

You set the rules

Decide what incoming currency can buy, set spending caps, and choose how you get paid. Invo handles the plumbing, you stay in control of your economy.

Your Game
Invo
INVO API
POST /transfer
200 tx_8a3f7c
AtheraPlay

Invo API

Live
Cross-game
docs.invo.network
$ npm install @invonetwork/web-sdk

Web SDK

npm · v1.2.1
Passkeys
TypeScript
Live on npm.
$ pip install invonetwork

Python SDK

PyPI · v1.0.0
Webhooks
Server-side
Live on PyPI.

Unreal Engine

Blueprints
C++
.uplugin
Unreal SDK ready.

Unity

Bolt / Playmaker
C# scripts
.unitypackage
Unity SDK ready.

Godot

GDScript
C# / GDExtension
Asset Library
Godot SDK ready.

Invo Item Purchase Flow

Step 1 · two purchase rails feed the same ledger Player · platform buys $100 Platform storefront ~30% platform fee net ~70% INVO ledger holds net · pays out Player · direct buys $100 Direct web shop ~5% processing net ~95% Step 2 · in-game item purchase, settled by INVO Player holds balance Game item store sells the item spends $100 item delivered Player receives item settles $100 INVO settlement debits ledger · pays out funds payouts Studio 95% · $95 INVO net 5% · $5 First-party sale stays inside one game: studio keeps 95%, INVO nets 5%, settled from the player's held balance.

Invo Currency Transfer Flow

Step 1 · two purchase rails feed the same ledger Player · platform buys $100 Platform storefront ~30% platform fee net ~70% INVO ledger holds net · pays out Player · direct buys $100 Direct web shop ~5% processing net ~95% Step 2 · cross-game transfer, funded by INVO Game A origin balance INVO settlement same ledger net $90 Game B player gets $90 Fee on transfer 10% = $10 Origin studio 3.5% · $3.50 Receiving studio 3.5% · $3.50 INVO net 3% · $3.00 Both rails feed one INVO ledger. Cash enters once at purchase — every transfer after that is funded by INVO from reserves.
Player #1Game A
Player #2Game B
Invo
Payment received Now

Your Invo currency of $112 sent from Titan Rift to AtheraPlay has been received.

Game StudioDeveloper Team
PlatformDeveloper Team

Proof is in the news.

Players, lawmakers, and platforms are all asking what happens to the money players put into a game. Here is the coverage.

Linked articles are independent third-party sources provided for industry context only. They are not affiliated with or endorsed by INVO and do not reference INVO specifically. All content remains the property of its respective publishers. Market data and forecasts reflect their sources' estimates and are not guarantees of future results.

Games like "Concord and Ubisoft's The Crew" were shut down, leaving players cut off from what they paid for; California's AB 2426 now regulates "digital goods.

Kotaku

New Law Will - You Don't Actually Own Digital Games

a newly passed piece of legislation in California signed into law earlier this week by governor Gavin Newsom, will force companies selling digital goods—like games—in the state to warn consumers that they don’t actually own that content, but instead are licensing it and could lose access to it in the future.

Digital ecosystems have evolved from simple virtual communities into complex economic structures that, to a considerable extent, reflect the significant characteristics of real-world economies over the past 20 years. On one side, there are virtual economies and digital marketplaces at the macro level, where users trade NFTs and freelance services. However, a different but related concept, in-game economies, refers to those specific title-based economies that facilitate players in generating, marketing, and appraising game-related assets, such as skins, items, or currencies.

To enable long-term creator success, this year we’ve added new tools and features to facilitate game development and increase monetization opportunities within Roblox.

PR Newswire

Global Intellectual Property Economy Market Size

The global Intellectual Property (IP) market is becoming increasingly central to how businesses protect innovation, monetize digital assets, and strengthen competitive positioning. As AI adoption, digital content, and global commercialization grow, enterprises are strengthening patents, trademarks, copyrights, and licensing strategies to protect long-term value.

Invo's Partners and Early Adopters

Invo is partnering with studios, platforms, and brands ready to sell smarter and give players currency they can carry between games. These are the teams getting there first.

Xsolla logo
Wagyu Games logo
Gamer X Society logo
Zebra Comics logo
Exodo Animation Studios logo
Good Dog Studios logo
Xsolla logo
Xsolla
Game commerce platform
Wagyu Games logo
Wagyu Games
Game studio
Gamer X Society logo
Gamer X Society
Gaming platform
Zebra Comics logo
Zebra Comics
Digital comics
Exodo Animation Studios logo
Exodo Animation Studios
Animation studio
Good Dog Studios logo
Good Dog Studios
Game studio
Your Premium Currency

No need to replace your currency

Simply add the Invo Premium currency to your game or platform and users can spend it on the items you choose, just like they do with your existing currency.

You get 95% on every purchase made with Invo Premium, and we take care of the rest.

Fraud screening on every card payment, and on Merchant of Record Invo covers fraud chargebacks and handles the sale for you.

Access to players across our network of games and platforms, and the ability to offer your items to them with no extra work on your end.

Vertical Video, Web Comics, and more

Gain new players from across different verticals

As a partner in the Invo ecosystem, you will gain new players from across different verticals, including vertical video, web comics, and more. We are building a network of games and platforms that will allow players to use their Invo Premium currency across different experiences, giving you access to a wider audience and new revenue streams.

80% Increased LTV for titles that integrate Invo Premium, giving you more revenue to reinvest in your product

Reinvigorate legacy titles with a new currency and new users

Access to new possibilities for your IP throughout the Invo ecosystem like turning your IP into an animation series and more.

FAQ

Frequently asked questions

Everything developers ask about integrating Invo.

What is Invo?

Invo is a payment platform built for video games. Studios use it to sell virtual currency by card through a hosted checkout, let players move that currency between participating games, and get paid out to a verified bank account. Merchant of Record is available on approval: on that tier Invo is the seller, handles sales tax, and covers fraud chargebacks. You keep full control over what incoming currency can buy through acceptance rules. Invo moves currency value only, never items, skins, cosmetics, progress, or inventory. Games are where Invo started, and the same platform runs payments, subscriptions, and payouts for streaming, e-commerce, and creator platforms.

Is Invo a crypto or blockchain platform?

No. Invo is not a cryptocurrency and does not use blockchain, tokens, NFTs, or any web3 technology anywhere in the platform. There are no wallets to install and no tokens to buy. Invo is conventional financial infrastructure: a centrally operated ledger with standard payment rails, real-time balance synchronization, and compliance built in. Value on the network is denominated in real currency, and payouts settle through normal banking channels.

How do players buy currency?

Players pay by card on a checkout page hosted by Invo, opened from your game or your website. Returning players can pay with a saved card. The currency lands in the player’s balance for your game once the payment clears, and your game is notified so it can update right away. The card fee is paid by you and is never added to the player’s price.

What is Merchant of Record?

On the Merchant of Record tier, Invo is the seller on the player’s receipt. Invo calculates, collects, and remits sales tax and VAT, issues the receipts, and covers fraud chargebacks, for a card fee of 5% + $0.15. On the Open tier you are the seller, you handle your own tax, and the card fee is 3.5% + $0.15. Merchant of Record is available on approval. See Merchant of Record for the detail.

How and when do I get paid?

Your earnings build up in your Invo balance and are paid to your verified bank account. Scheduled payouts are free and run twice a month from a $10 minimum; on-demand payouts cost 1%, capped at $500. Payouts go to studios, platform owners, and the creators they pay through Invo. Players do not cash out: their currency stays on the network as spending power.

How do I get started as a developer?

Register on the Developer Dashboard at console.invo.network, create your game, and add the Invo SDK for your engine or platform. Build in test mode first, with test keys and no real money. From there you set up what players can buy, your acceptance rules, and any per-title spending controls, then switch to live keys when you are ready. Our docs, code samples, and integration team support you end to end.

Which engines and platforms does Invo support?

Invo ships native SDKs for the major game engines: Unreal Engine, Unity (including Blueprints, Bolt, and Playmaker visual scripting), and Godot. Beyond engines, there is a Web SDK on npm (@invonetwork/web-sdk) and a Python SDK on PyPI (invonetwork) for web, server-side, and non-game integrations, all backed by a REST API. We provide reference projects, sample code, and direct technical support for integration. Custom solutions are available for proprietary engines or unique development environments.

How long does SDK integration typically take?

Baseline integration takes 1–2 days. On the SDK side it is three things: drop in the SDK, open the hosted checkout so players can buy your currency by card, and turn on the cross-game transfer flow. Everything else, analytics, acceptance rules, subscriptions, and payouts, lives in the Developer Dashboard at console.invo.network from day one, with no extra integration work on your side. The 1–3 week range comes in when studios want to go further, like skinning the in-game screens to match their art direction or building custom flows on top of the API. Our integration team is available throughout.

How does Invo's revenue sharing model work?

Invo applies a 10% transfer fee on each cross-title transaction, automatically distributed through our fee allocation system: 3.5% to the origin title, 3.5% to the destination title, and 3% platform fee covering infrastructure, compliance, and support. For same-application transfers (if enabled), the default split is 7% to the developer and 3% to Invo. Both studios earn from every transfer, monetizing churn at the origin and rewarding acquisition at the destination simultaneously. Transfers are one of the ways Invo earns: card payments and item purchases made with coins carry their own fees, covered in the next answer.

What does Invo cost?

There is no setup fee, no monthly fee and no subscription: you only pay when you make a sale, and you keep $96.35 of every $100 card sale on the Open tier. Every card payment Invo processes, whether a player buying coins, a card sale on your title or platform, or a subscription charge, carries a card fee paid by you and never added to the player’s price: 3.5% + $0.15 on the Open tier, or 5% + $0.15 on the Merchant of Record tier, plus 1.5% of the listed price for cards issued outside the US. Subscriptions carry no separate billing fee. Fraud screening is included on both tiers. On Open, chargebacks and disputes are yours and the card network’s dispute fee is passed on at cost; on Merchant of Record, Invo covers fraud chargebacks. Scheduled payouts to your bank account are free, twice a month from a $10 minimum; on-demand payouts cost 1%, capped at $500. Transfers carry the 10% fee described above, and on item purchases made with coins Invo’s share is 5%. The minimum card purchase is $2.99. On Open you are the seller and handle your own tax; Merchant of Record is available on approval, and Invo is the seller and handles the tax. Custom and volume pricing is available on request. See Pricing for the summary.

Does Invo transfer items, skins, or inventory?

No. Invo transfers currency value only, not items, skins, cosmetics, progression, or inventory. Players move spending power between participating titles; what that value can be spent on inside your game is entirely controlled by you through acceptance rules. Your in-game economy, item ownership model, and live-ops levers remain yours.

What controls do developers have over incoming currency?

Full control. You define acceptance rules for incoming value: which SKUs, bundles, and storefront categories it can be spent on, per-player and per-transaction caps, and whether transfers are inbound, outbound, or bidirectional. You can adjust these rules in real time from the Developer Dashboard without an SDK update. The exchange ratio itself is fixed across the network, so players always know what their currency is worth.

What is the UGC marketplace and how does it work?

The Invo UGC marketplace lets creators publish and monetize mods, custom content, and user-generated assets across participating titles. Creators earn portable Invo-network value from sales, which they can spend in any game on the network. Developers can curate which UGC types are listed for their title and apply standard revenue share, creating a new income stream and richer player experience alongside core monetization.

Can I integrate Invo into a live or legacy game?

Yes. Invo is designed to drop into both new titles and live games, including legacy and back-catalog titles, without rebuilding your existing economy. The SDK runs alongside your current store and currency systems, and acceptance rules let you opt in gradually (for example, enabling inbound transfers first to test). Legacy-title relaunches are a key use case: existing audiences become a new monetization surface.

What security measures does Invo implement?

Security is built in at every layer: passkey sign-in and on-device approval for players, encrypted transmission, fraud screening on every card payment, spending limits, identity checks before any payout, and a full audit trail with a unique ID for every transaction. Card details are entered on Invo’s hosted checkout, so they never touch your servers. The platform is monitored in real time to protect both players and developers.

Is Invo compliant with international regulations?

Yes. Invo is built for global reach with regulatory compliance as a core principle. The platform maintains GDPR and CCPA compliance through automated PII anonymization, user consent workflows, and secure data retention policies. We verify identity before payouts, keep transaction audit trails for financial reporting, produce tax documentation for payouts, and follow PCI-DSS aligned payment standards. A dedicated support ticket system handles compliance inquiries from developers and players.

How scalable is the Invo platform?

Invo runs on cloud-native auto-scaling infrastructure handling everything from indie titles with hundreds of players to large multi-game franchises with millions of concurrent users. You get sub-second response times, a 99.9% uptime target, real-time balance synchronization across connected games, enterprise analytics with data visualization and export, and dedicated technical support.

What does the developer dashboard provide?

The Developer Dashboard at console.invo.network is the operational hub for your Invo integration: revenue by source (card sales, item sales, and transfers), every transaction, your balance and payouts, test and live keys, acceptance rules, subscription plans, team members, support ticketing, and exportable financial reports. It is the same dashboard your finance and live-ops teams use day to day.

Who are Invo's key partners?

Invo collaborates with enterprise payment processors, banking infrastructure providers for ACH transfer capabilities, accounting software for automated financial reconciliation, game studios including Good Dog Studios, VR Eval, MetaEngine, and Wagyu Games LLC, and technology partners specializing in cloud infrastructure, security, and compliance.